Episodic animation
Episodic animation
Studios, web-series creators, and brands running a narrative campaign who want a stylised animated look rather than a live-action one.
Made with Nano BananaWhat you get
- Everything episodic film tracks — identity-hold rate, retries per episode, cost per finished minute, episodes shipped on cadence
- A chosen animation style: 2D cel, 3D stylised, anime, paper-cut or claymation
- Automatic lip-sync, applied at assembly so a style change never forces a re-generate
One engine, one continuity model, one consistency check — animation is a style and rigging choice on top of episodic film, not a second product to learn
Frame rate and lip-sync are applied at assembly, never at generation, so tuning either one never costs a re-render
Every guarantee episodic film makes about canon and character consistency carries over unchanged
Auto-posting is off by default. A new workspace approves its first five pieces one at a time before anything publishes unattended, and unattended posting stays a Pro-plan-and-up feature everywhere — not because it costs more to produce, but because posting to your real account without a look is a risk decision, not a pricing one.
The range this dial covers
The same continuityStrictness dial episodic film uses, carried over unchanged.


Settings you control
Every setting below ships with a real default — never a blank. Nothing here is asked unless it’s something the agent genuinely can’t infer, or changes the output or the price.
Pricing
Priced per finished piece from your live plan — see the exact, itemised quote in Preview before anything spends. Nothing here is a static number; it's computed from your settings every time.
See a previewModels this service can use
Where it publishes
Every plan reaches every platform below — tiers gate how many connections you get, never which platforms you can reach.
What runs unattended vs. needs your approval
Identical to episodic film, substituting the animation model, style preset and rigging style. Frame rate and lip-sync are applied at assembly, so changing either never forces a re-generate. One extra gate before spend: your character model source has to resolve to something real — a mesh job that can run, a library that has the style, or an uploaded model that's actually present.
Reference: required. A character sheet and a style preset are both required before a run can start.
Sample outputs





Frequently asked
Does it need my face on camera?
No — every character is an animated design built from a reference sheet and a style preset, never a camera feed.
Do I need to provide a reference?
Yes, required — a character sheet and a style preset before a run can start.
Does it publish automatically?
Auto-posting is off by default. A new workspace approves its first five pieces one at a time before anything publishes unattended, and unattended posting stays a Pro-plan-and-up feature everywhere — not because it costs more to produce, but because posting to your real account without a look is a risk decision, not a pricing one.
What animation styles are available?
2D cel, 3D stylised, anime, paper-cut and claymation — set per series, and changeable without touching the underlying continuity engine.