Episodic animation

Episodic animation

Studios, web-series creators, and brands running a narrative campaign who want a stylised animated look rather than a live-action one.

Shot 2: the same stylised animated character climbing deeper into the cave, held consistent via a reference-guided edit from Shot 1.Made with Nano Banana

What you get

  • Everything episodic film tracks — identity-hold rate, retries per episode, cost per finished minute, episodes shipped on cadence
  • A chosen animation style: 2D cel, 3D stylised, anime, paper-cut or claymation
  • Automatic lip-sync, applied at assembly so a style change never forces a re-generate

One engine, one continuity model, one consistency check — animation is a style and rigging choice on top of episodic film, not a second product to learn

Frame rate and lip-sync are applied at assembly, never at generation, so tuning either one never costs a re-render

Every guarantee episodic film makes about canon and character consistency carries over unchanged

Auto-posting is off by default. A new workspace approves its first five pieces one at a time before anything publishes unattended, and unattended posting stays a Pro-plan-and-up feature everywhere — not because it costs more to produce, but because posting to your real account without a look is a risk decision, not a pricing one.

The range this dial covers

The same continuityStrictness dial episodic film uses, carried over unchanged.

Shot 2 (Loose): the same stylised character, generated independently in a second scene — identity drift.
Shot 2 (Strict): the same stylised character in a second scene, held consistent via a reference-guided edit from Shot 1.
LooseStrict

Settings you control

Every setting below ships with a real default — never a blank. Nothing here is asked unless it’s something the agent genuinely can’t infer, or changes the output or the price.

seriesBible

Default: — (required input)

Asked — no default would not be actively wrong

characters
Affects output & price

Default: — (required input, min 1)

Asked — the consistency anchor

episodeLength
Affects output & price

Default: 8–12 min

Asked when the brief gives no runtime sense

continuityStrictness
Affects output & price

Default: standard

Inferred; drives retry/escalation budget

canonLock

Default: true

Never asked — protective default

animationStyle

Default: 3d_stylised

Asked when the named look is ambiguous

frameRate
Affects output & price

Default: 24fps

Never asked

lipSyncMode

Default: automatic

Never asked

characterModelSource
Affects output & price

Default: generated_mesh

Never asked

Pricing

Priced per finished piece from your live plan — see the exact, itemised quote in Preview before anything spends. Nothing here is a static number; it's computed from your settings every time.

See a preview

Models this service can use

Where it publishes

Every plan reaches every platform below — tiers gate how many connections you get, never which platforms you can reach.

SNW
See all platforms

What runs unattended vs. needs your approval

Identical to episodic film, substituting the animation model, style preset and rigging style. Frame rate and lip-sync are applied at assembly, so changing either never forces a re-generate. One extra gate before spend: your character model source has to resolve to something real — a mesh job that can run, a library that has the style, or an uploaded model that's actually present.

Auto-post is off by default. A new workspace approves its first five pieces one at a time before anything publishes unattended.

Auto-publishing without approval is a Pro-plan-and-up feature — a risk gate, not a cost one. Producing a piece costs the same whoever ordered it; posting to your real account unattended is a different exposure.

Reference: required. A character sheet and a style preset are both required before a run can start.

Sample outputs

A stylised animated forest clearing at dusk with glowing fireflies.
A stylised animated cottage interior lit by warm firelight.
A stylised animated night sky over rolling hills.
A stylised animated lantern-lit bridge over a calm stream.
A stylised animated treehouse nook with warm glowing windows at dusk.

Frequently asked

Does it need my face on camera?

No — every character is an animated design built from a reference sheet and a style preset, never a camera feed.

Do I need to provide a reference?

Yes, required — a character sheet and a style preset before a run can start.

Does it publish automatically?

Auto-posting is off by default. A new workspace approves its first five pieces one at a time before anything publishes unattended, and unattended posting stays a Pro-plan-and-up feature everywhere — not because it costs more to produce, but because posting to your real account without a look is a risk decision, not a pricing one.

What animation styles are available?

2D cel, 3D stylised, anime, paper-cut and claymation — set per series, and changeable without touching the underlying continuity engine.

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